Tony has more than 23 years of experience as a game designer and producer combined, and is very well-versed in working with Japan and western companies, providing good vision for the game and product's direction.
When multiculturalism is part of you DNA, how do you go about building a product and a studio able to deliver high quality games relevant for the international market.
This session will walk you through the experience, choices and techniques used to deliver a cross platform product, and the team that build it.
Target audience: Independent developers (studios & individuals)
Session Takeaway: Tools and techniques to manage and leverage cultural differences to reach a global audience.