Making Games in 2019 and Beyond Jonathan Blow EN → ZH Game Design Programming Production & Management
Narrative in game marketing - how do you tell your stories so people will care? Patryk Grzeszczuk EN → ZH Game Design Marketing & Business
Game audio design mini-talks Cheng-Shin Ning, Shang-Feng Yang, Wu Bo-Yi, Ming-Zong Biao, Eddie Yu, Paul Su ZH Audio
Why pitching to publishers sucks (let's try to change that) David Martinez EN → ZH Marketing & Business
Playable from day one: CI & CD during game development Ken-Yi Lee ZH Programming Production & Management
AMD Engagement & Support For Game Dev Partners Steven Bell, Elliot Lu EN Programming Production & Management
A fireproof guide for mobile game development in Unity Chun-Fu Chao ZH Programming Production & Management
Procedural game design: player experience design for match-3 games Cheng-Jen Wang, Wen-Kai Tai ZH Game Design Programming
The path of red mages: start making online multiplayer games without writing codes Hayato Yang ZH Programming Production & Management
Cross-team Steam bundle how-to: taking Taiwanese Indie Game Bundle as an example PineApple Kao ZH Marketing & Business
You Can't Spell "Marketing" Without "Design" Nicolae Berbece EN → ZH Game Design Production & Management Marketing & Business
Building X borders: Delivering a cohesive team vision while managing multicultural creativity Jean-Marc Morel, Tony Wang EN → ZH Game Design Production & Management Marketing & Business
"The best flavor of the worst taste" - what Kuso games have taught us Mr.Exceeds Expectation, Jim Chen ZH Advocacy