Why pitching to publishers sucks (let's try to change that)
You've been working hard at creating something from an idea that's been in your head for a while, a combination of blood, sweat, tears, and lots of coffee have fueled the development of your new project. Now you want to find a partner to help get your project out to the world so you're considering finding a publisher. Just the thought of this seems daunting and terrifying. Let's help prepare you!
This presentation is designed to offer game developers a transparent look at the inner workings of an indie publisher in regards to signing games, what developers could reasonably expect from publishers (and what publishers expect from developers), and how developers can best prepare themselves and their projects to make them as attractive as possible.